Portal 2: Community Edition - 0.7.3 released to playtest_beta and default branches. The previous_version branch has been updated to 0.7.2.

Game changes:

  • Allow setting entity models to non-precached models

  • Allow specifying world model skin in weapon script

  • Fixed npc_security_camera not facing down when disabled

  • Reduced startup errors in console

  • Draw toolsinvisible when r_drawclipbrushes is enabled

  • Fixed energy ball trying to set nonexistent material override

  • Renamed dmv_* cvars to mv_*

  • Fixed autoducking after jumping with mv_duckjump enabled

  • Setting a negative bounce amount on HEP launcher will now result in infinite bounces

  • Ported CUtlHashMap improvements from Valve's GameNetworkingSockets library

  • Fixed crash when not holding a weapon and running impulse 200

Panorama changes:

  • Added functions $.CompressString(str) and $.DecompressString(str)

  • Made Panorama console text selectable

  • Optimized Panorama console performance

  • Removed several unnecessary Panorama files

  • Changed Panorama HTML surface user agent to "Valve Client"

  • Added ability to create particle systems in Panorama CSS

Tools changes:

  • Ported Hammer Entity Help dialog to Qt

  • Fixed Hammer Entity Report dialog

  • Fixed HLMV using incorrect skin numbering

VScript changes:

  • Added paintgun VScript functions akin to the portal gun functions

Graphics changes:

  • Optimized DX11 performance

  • Default shader API bumped to DX11

  • Decreased likelihood of visually clipping through large world portals

  • Fixed portal area frustrum clipping when close to player