Portal 2: Community Edition - 0.7.3 released to playtest_beta and default branches. The previous_version branch has been updated to 0.7.2.
Game changes:
Allow setting entity models to non-precached models
Allow specifying world model skin in weapon script
Fixed
npc_security_cameranot facing down when disabledReduced startup errors in console
Draw
toolsinvisiblewhenr_drawclipbrushesis enabledFixed energy ball trying to set nonexistent material override
Renamed
dmv_*cvars tomv_*Fixed autoducking after jumping with
mv_duckjumpenabledSetting a negative bounce amount on HEP launcher will now result in infinite bounces
Ported CUtlHashMap improvements from Valve's GameNetworkingSockets library
Fixed crash when not holding a weapon and running
impulse 200
Panorama changes:
Added functions
$.CompressString(str)and$.DecompressString(str)Made Panorama console text selectable
Optimized Panorama console performance
Removed several unnecessary Panorama files
Changed Panorama HTML surface user agent to "Valve Client"
Added ability to create particle systems in Panorama CSS
Tools changes:
Ported Hammer Entity Help dialog to Qt
Fixed Hammer Entity Report dialog
Fixed HLMV using incorrect skin numbering
VScript changes:
Added paintgun VScript functions akin to the portal gun functions
Graphics changes:
Optimized DX11 performance
Default shader API bumped to DX11
Decreased likelihood of visually clipping through large world portals
Fixed portal area frustrum clipping when close to player