Portal 2: Community Edition - 0.7.2 released to playtest_beta and default branches.

Game changes:

  • Fixed zombies being cut and burnt with certain ammo types

  • Fixed laser catchers taking too long to turn off their glowing particles when deactivated

  • Hid bullet richochet sounds behind snd_ricochets

  • Properly reset all globals in the map flags lump

  • Optimized Panorama console message processing

  • Added OnPrimaryHit and OnSecondaryHit outputs to fizzler field

  • Cleaned up VGUI layouts

Hammer changes:

  • Bumped AngelScript version to 2.36

  • Made Discord rich presence more stable

  • Fixed handling paths with dots

  • Fixed scrolling in the Entity Report window

  • Replaced old progress dialog with Qt progress dialog

  • Replaced Entity Sprinkle dialog with Qt version

  • Qt theming now more closely resembles modern Windows

  • Fixed logic_compare always firing greater than outputs

VScript changes:

  • Added GetPartner() for CPropWeightedCube

  • Added EyeAngles() and EyeLocalAngles() for player

DX11 changes:

  • Fixed splitscreen rendering black

  • Fixed splitscreen rendering both player views on each side of the split

  • Ported missing shader used in sp_a1_wakeup