Type: GameEvent

Server & Client

Methods

GetName

string GetName() const

IsReliable

bool IsReliable() const

IsLocal

bool IsLocal() const

IsEmpty

bool IsEmpty(const string&in) const

GetBool

bool GetBool(const string&in name, bool def = false) const

GetInt

int GetInt(const string&in name, int def = 0) const

GetUint64

int GetUint64(const string&in name, uint64 def = 0) const

GetFloat

float GetFloat(const string&in name, float def = 0) const

GetString

string GetString(const string&in name, string def = "") const

SetBool

void SetBool(const string&in, bool)

SetInt

void SetInt(const string&in, int)

SetUint64

void SetUint64(const string&in, uint64)

SetFloat

void SetFloat(const string&in, float)

SetString

void SetString(const string&in, const string&in)