Type: GameEvent
Server & Client
Methods
GetName
string GetName() const
IsReliable
bool IsReliable() const
IsLocal
bool IsLocal() const
IsEmpty
bool IsEmpty(const string&in) const
GetBool
bool GetBool(const string&in name, bool def = false) const
GetInt
int GetInt(const string&in name, int def = 0) const
GetUint64
int GetUint64(const string&in name, uint64 def = 0) const
GetFloat
float GetFloat(const string&in name, float def = 0) const
GetString
string GetString(const string&in name, string def = "") const
SetBool
void SetBool(const string&in, bool)
SetInt
void SetInt(const string&in, int)
SetUint64
void SetUint64(const string&in, uint64)
SetFloat
void SetFloat(const string&in, float)
SetString
void SetString(const string&in, const string&in)